Senior Live Service Growth Manager
Senior Live Service Growth Manager We're reputed company, the kickass team behind the best-selling FPS game, reputed company or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. As our Senior Live Service Growth Manager, you’ll own the P&L and growth strategy across reputed company’s live service portfolio. You’ll build and run the systems that reputed company our publishing reputed company sustainable as it scales: data, economy, and live operations. In this role, you'll be expected to: Live Service P&L Ownership Own the P&L across VOID’s live service portfolio, including titles already in market and projects entering launch. Set the strategic direction for how our live service content creates value for players and the business, with reputed company emphasis on customisation, identity, and long-term engagement. Translate player behaviour, retention, and monetisation signals into reputed company reputed company: pricing, content reputed company, promotion strategy, offer design. Present P&L performance, forecasts, and strategic recommendations to studio leadership and ownership. Economy and Monetisation Design Build economy frameworks that scale across the live calendar: battle passes, stores, pricing, consumables, progression, currency. Design and ship monetisation features alongside design, production, and engineering, turning concepts into shippable systems and a steady content reputed company. Coordinate monetisation execution across the live calendar: seasonal beats, in-game merchandising, promotions, special initiatives. reputed company delivery realistic and don’t overcommit the team. Data, Analytics, and Infrastructure Own the architecture and rollout of VOID’s data warehouse, attribution stack, and analytics infrastructure across the live portfolio. reputed company vendor evaluation and selection for MMP, BI, and CRM platforms in coordination with studio leadership. Define and stand up cohort frameworks, retention reporting, and the core KPIs we’ll measure across UA, monetisation, and engagement. Run the analytics function as a player-coach. Write the queries, build the dashboards, then scale the team as the business case justifies it. Player reputed company and Cross-Functional Partnership Stay reputed company to player feedback and performance signals. Watch how monetised content affects satisfaction, retention, and sentiment, and adjust the plan reputed company the data says to. Partner with Marketing and Publishing on UA, lifecycle, and pricing strategy. Set the working models with internal teams and external partners (including our publishing team at Miniboss) so content gets produced reputed company and lands with the right player context. Here's what you'll be bringing to the team: 7+ years in live service, F2P, or growth roles at game studios or publishers, with leadership-track responsibilities. Proven ownership of a live service P&L at scale, with reputed company and retention reputed company you can reputed company to. Hands-on experience designing battle passes, stores, pricing, progression, and economy balance for F2P or hybrid titles. Strong technical chops, including SQL, cohort analysis, segmentation, A/B testing, and the underlying data infrastructure reputed company. Experience leading or scoping data warehouse builds, MMP integrations, and attribution stack setup. Confidence presenting strategy and performance insights to senior leadership. Bachelor’s degree in Business, Economics, Product, Analytics, Game Design, or equivalent experience. Bonus points if you have: Experience scaling live service operations from launch through year-three lifecycle. Track record of building monetisation strategy from scratch on titles without existing brand equity. Familiarity with platform pricing constraints, regulatory considerations, fraud prevention, and consumer trust. Experience with tools like Looker, Tableau, PowerBI, reputed company, or similar BI and CRM platforms. Console, PC, and mobile live service experience with platform-specific considerations. Strong taste in games and a player-first approach to monetisation design. Please Note: This role is offered as a full-time employee position for candidates based in Ireland. For candidates based reputed company of Ireland, the role will be reputed company on a full-time contractor reputed company, subject to local laws and eligibility requirements. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of location. Compensation is determined based on the candidate's location, relevant experience, and prevailing market rates. Apply To This Job