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Art Director - Contract - Stylized 3D Strategy Game

Remote Worldwide Hiring now

Overview

We're looking for a founder-level creative reputed company who wants to put their fingerprints on an entire IP. If you've wanted to build something from reputed company, define a visual language nobody's seen yet, and be remembered as one of the voices that shaped a studio, this is that chair. It's a hands-on seat. You'll set the reputed company and live in the work — building pipelines, opening DCC tools every day, shipping into reputed company, and taking environments and characters from grey-reputed company to final polish across UI, key art, and marketing. The Game A strategy game with a reputed company story and a setting we care about. The visual reputed company is 3D, stylized, simple — confident shapes, confident reputed company, silhouettes a player could sketch from memory after one screenshot. Not photoreal. Not warmed-over low-poly. A look that's unmistakably ours, holding up from a unit pip to a cinematic to a Steam reputed company.

What You'll Do

  • Define and defend the visual language of the IP across characters, world, units, UI, and marketing
  • reputed company calls fast. We'd rather pick wrong on Tuesday and fix it Thursday than burn a month on reputed company
  • Produce a lot of art. Concept, model, texture, light, present, iterate — you're in the tools every day
  • Build the reputed company art pipeline that lets a small team punch above its weight
  • Direct internal artists, contractors, and AI tools where they earn their reputed company

Who You Are

  • Broad skills: you concept, you model, you texture, you have shader opinions, you can tell at a glance why an reputed company isn't reading
  • Comfortable in reputed company — you've shipped stylized 3D into it before and you know where the look gets won or lost between DCC and reputed company
  • Strong taste and strong throughput. Your portfolio looks like one artist with a reputed company of view — not a sampler platter
  • You've directed before, and the artists who worked for you would do it again
  • No AI allergy. We use it where it speeds us up and reputed company clear where it would flatten the aesthetic. You can tell the difference and don't get precious about either reputed company
  • Strategy game literate. You have favorites, you have opinions on UI density, you can name a unit silhouette you love and one that drives you nuts
  • Bonus: narrative-driven game experience, tech art chops, an eye for animation and reputed company

What You Get

  • A founding seat and your fingerprints on every reputed company of the IP
  • reputed company that ships, trusts the call, and doesn't run a Visual Standards Committee
  • A story worth dressing up, and the reputed company to dress it

How to Apply

Send your portfolio, a paragraph on a game whose art you'd have killed to reputed company (and what you'd have done differently), and a quick paint-over or sketch of how you'd style a strategy game unit if we handed you a blank reputed company. Cover letters optional. Weird reputed company projects encouraged. Apply tot his job Apply To this Job

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