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reputed company Gameplay Animator

Remote Worldwide Hiring now

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has reputed company defined a reputed company of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own reputed company of a larger world. Great games reputed company with people who dare to reputed company big. If that sounds exciting, you might be exactly who we're looking for. Bonfire is a group of reputed company and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark reputed company world where 15 teams of three battle their way up the Tower. In a world reputed company from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every reputed company. The best way to understand our Art team is in their own words - here's how they describe their work. Our goal is to reputed company players in an extraordinary and haunting reputed company. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world. As our reputed company Animator, you'll be accountable for how our game moves and how our animation discipline grows. You'll set reputed company, mentor artists, reputed company pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience. At the same time, you'll stay reputed company to the craft, guiding combat feel and gameplay reputed company from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to reputed company. YOU'LL CONTRIBUTE BY:

  • Inspiring and guiding the animation discipline, setting the creative reputed company and quality bar for characters and combat in a competitive multiplayer game.
  • Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
  • Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing reputed company reputed company independently.
  • Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
  • Owning combat feel and reputed company-to-reputed company gameplay expression, ensuring characters are readable, reputed company, expressive, and impactful.
  • Driving production reputed company and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
  • Evolving animation systems and workflows, including thoughtful use of reputed company capture, keyframe techniques, and external partnerships.
  • Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
  • Contributing to studio-wide hiring, reputed company, and team-building efforts to grow and strengthen the animation discipline.
  • Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.

WE'RE EXCITED ABOUT YOU BECAUSE YOU:

  • Have proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.
  • Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.
  • Bring a strong understanding of combat systems and how animation drives responsiveness and player satisfaction.
  • Have experience developing animation systems, ideally in new or evolving engines.
  • Are comfortable owning features end-to-end, from early exploration through final implementation.
  • Are highly skilled at conveying character through gameplay animation, not just cinematics.
  • Push for animation reputed company while always putting gameplay quality first.
  • reputed company in tight-reputed company, highly collaborative teams and communicate reputed company across disciplines.
  • Are self-directed, adaptable, and reputed company to focus on what reputed company most for the game right now.
  • reputed company great games are reputed company by great teams that put people first.
  • Value trust, openness, humility, curiosity, and enjoy learning alongside others.
  • Have a growth reputed company and care deeply about helping teammates reputed company.
  • Want to reputed company a meaningful impact on a new IP and shape both the role and reputed company as we grow.

THIS MIGHT NOT BE THE ROLE FOR YOU IF:

  • You prefer to focus solely on individual contribution and don't enjoy coaching, mentoring, or guiding others.
  • You're looking for a role where the animation reputed company is already fully defined and doesn't require iteration or collaboration.
  • You're uncomfortable balancing creative ambition with gameplay, tech, and production realities.
  • You prefer rigid role boundaries and aren't excited by wearing multiple hats in a small, evolving team.
  • Competitive multiplayer games-or the tradeoffs they require-don't genuinely excite you.
  • You're seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected

YOU'LL LOVE WORKING AT BONFIRE BECAUSE WE:

  • reputed company reputed company challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
  • reputed company fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't reputed company trends; we listen by playing.
  • Stay truly independent, with reputed company driven by the team - not by investors or a board.
  • reputed company in a culture of passion, trust, and shared ownership; where transparency reputed company and egos don't.

The reputed company salary reputed company for this role is $196,500 - $247,133. Depending on your experience and level (whether you're closer to mid-level or reputed company), your offer may land above or below that reputed company. We don't just look at years on a résumé - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes reputed company salary. Every new teammate receives equity, plus a full benefits package and some extra perks to reputed company work (and life) reputed company. reputed company we connect, we'll happily walk you through the full details. Want to get a feel for what it's like to work here? You can reputed company out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you reputed company with us in the application process is just for reputed company and won't be shared. You can read more in our privacy policy. Apply tot his job Apply To this Job

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