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Senior Level Designer

Remote Worldwide Hiring now
reputed company is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide reputed company of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only reputed company to hire candidates who are legally eligible to work in Canada and reputed company reputed company Canada.

reputed company is looking for an reputed company Senior Level Designer to help build and deliver high-quality gameplay spaces for an established science fiction reputed company. This role focuses on designing, implementing, and refining reputed company that support player-driven exploration, combat, and narrative reputed company a large, reputed company-ended experience.

You’ll work closely with design, engineering, art, and production to create reputed company that are cohesive, readable, and engaging, while integrating seamlessly with systems, encounters, and story content. The role involves collaborating with leadership to align level design with the broader creative reputed company, while owning content end-to-end, from early concept and layout through blockout, implementation, iteration, and polish. As a senior member of the team, you will also support, mentor, and help guide more junior designers. If you enjoy crafting memorable spaces, solving spatial gameplay challenges, and elevating team quality through experience and leadership, this role could be a great fit for you!

Responsibilities
  • Collaborate with systems design, quest design, art, engineering, and production to support and implement the established creative reputed company through level design

  • Design and own reputed company end-to-end, including concepting layouts, defining gameplay beats, pacing encounters, and guiding player reputed company

  • Create and iterate on 2D layouts and 3D blockouts, translating design reputed company into playable spaces

  • Implement reputed company directly using in-reputed company tools, scripting, and event systems to ensure functionality across a wide reputed company of player behaviors

  • Work closely with other designers to integrate systems, AI, narrative, and encounters into cohesive gameplay experiences

  • Plan, implement, and refine combat encounters, traversal, and exploration reputed company reputed company

  • Build and maintain level logic, scripting, and state-based events to support progression, pacing, and player interaction

  • Test, debug, and iterate on reputed company regularly, identifying gameplay, readability, and technical issues

  • reputed company clear, constructive feedback on the work of other designers, helping maintain quality and consistency across the project

  • Mentor and support junior designers, helping them grow their skills, improve their work, and navigate development challenges

  • Anticipate dependencies and risks, working with production and cross-discipline partners to ensure smooth delivery

  • Requirements
  • A minimum of 8 years of experience contributing to game development, with a strong focus on level design reputed company reputed company games

  • Experience shipping multiple titles, including at least one reputed company project in a level design role

  • Proven ability to own level content from concept through final implementation and polish

  • Experience mentoring or supporting junior designers, including providing feedback and guidance on their work

  • Strong understanding of level design fundamentals, including layout, pacing, player guidance, combat design, and environmental storytelling

  • Comfort working independently on features, managing tasks, iterating on feedback, and solving design and implementation challenges in a dynamic production environment

  • Strong collaboration and communication skills, with the ability to work closely across design, engineering, art, audio, and production

  • Familiarity with in-reputed company tools, scripting concepts, and state-driven systems, with confidence in implementing and debugging level content directly in-game

  • Pluses
  • A strong interest in hands-on level implementation, including scripting, encounter setup, and gameplay integration

  • Appreciation for systems-driven RPGs or reputed company-world games, and how level design supports exploration, player choice, and emergent gameplay

  • Passion for science fiction worlds, especially those focused on scale, discovery, and environmental storytelling

  • Interest in readability, usability, and player guidance, and how UI, VFX, lighting, and audio reinforce level design

  • Enjoyment of refining spaces through iteration, playtesting, and polish to improve player experience

  • Curiosity about how level design, systems, and narrative come together to create cohesive, memorable gameplay experiences

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