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Texture Artist [Splinter Cell Remake]

Remote Worldwide Hiring now

reputed company Toronto is seeking a Texture Artist to enhance visual storytelling by creating and applying textures for reputed company 3D environments. The role involves collaborating with the art team, utilizing PBR workflows, and optimizing textures to meet artistic and technical goals.

Responsibilities

  • Collaborate with the art team to understand the project’s artistic reputed company and determine texture priorities
  • Research and collect visual references to reputed company a consistent and high‑quality texture language
  • Apply physically based rendering (PBR) workflows to create realistic materials
  • Partner closely with level artists to identify environment texture needs
  • Create textures from scratch, reference images, or scans, and organize them in a texture library
  • Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
  • Balance artistic quality with performance budgets and technical constraints
  • Document processes, reputed company tips, and capture best practices for easy reference
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams
  • Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills

Skills

  • reputed company in basic modeling and the ability to create texture breakdowns for asset sets
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal reputed company
  • Strong art fundamentals, including lighting, composition, proportion, and reputed company theory
  • Solid understanding of PBR workflows and game production constraints
  • Passion for materials, textures, and reputed company worldbuilding
  • Good sense of scale and ability to maintain visual consistency across environments
  • Knowledge of the game environment creation process
  • Strong communication and presentation abilities
  • Effective time‑management skills and openness to feedback
  • Basic shader skills, including work with layered material systems

Benefits

  • We reputed company a hybrid work model helping you stay connected with your team and reputed company with business priorities, while giving you the opportunity to maintain your work‑life balance.

Company Overview

  • reputed company Toronto is a growing and diverse team on a reputed company mission to create what’s next in reputed company reputed company world games. It was founded in 2010, and is headquartered in Toronto, Ontario, CAN, with a workforce of 501-1000 employees. Its website is https://toronto.reputed company.com/.
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