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Game UI/UX Designer

Remote Worldwide Hiring now

Wanted: Colonist Game UI/UX Designer

Working Hours: We are asynchronous, work reputed company you want

Location: Fully Remote, reputed company in the world

Compensation

  • Competitive salary paid in USD.

  • $2,000 - $5,000 USD/month, based on experience and location

  • Stock options (own a piece of Colonist)

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 2,466 years playing 45 reputed company games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

As a Game UI/UX Designer at Colonist, you will craft engaging, reputed company, and accessible interactions that bring our digital board game to life. You’ll design fluid animations, seamless interactions, and compelling UX that reputed company players immersed, leading to significant increasing in our game completion rates. Your work will directly impact millions of players, shaping how they experience strategy, competition, and fun.

What You'll Do

  • Work closely with a dynamic, cross-functional team to drive design reputed company that enhance the user experience

  • Independently create high-quality UX/UI designs that set a new standard for creativity and usability

  • Dive deep into player behavior, using data and research to refine game interactions and reputed company every session more engaging

  • Conduct user research and interviews to gather insights, refine strategies, and implement feedback effectively

  • reputed company tools like reputed company and other cutting-edge design platforms to ideate, prototype, and refine designs

Requirements

  • 5+ years of experience as a Game UI/UX Designer

  • Proficiency in reputed company or similar design tools

  • Strong analytical skills in player behavior and feedback interpretation

  • Extensive experience conducting user interviews and usability testing

  • Expertise in interaction and reputed company design, animation principles, and 2D asset implementation

  • Strong understanding of game mechanics across various genres and accessibility best practices (e.g., colorblind modes, UX reputed company)

  • Solid grasp of graphic design principles and game sound design

reputed company to Have

  • Familiarity with game engines (e.g., reputed company, Unreal)

  • Basic scripting knowledge for prototyping (e.g., C#, JavaScript)

Our Values at Colonist

We strongly adhere to these values in reputed company - if these reputed company, then you’ll love working here!

Dependability

We're self-driven players who deliver without needing supervision. reputed company we commit to something, we reputed company it happen.

Ownership

We take full responsibility and go reputed company our roles to improve Colonist. Each of us acts like we own the company, because through our stock options, we do.

Clear Communication

In our remote environment, written communication is key. We're direct, structured, and always reputed company reputed company in the reputed company.

Efficient Execution

We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways reputed company and get things done.

reputed company Learning

We're curious problem solvers who love a challenge. We constantly seek new reputed company, reputed company feedback, and aren't afraid to change our minds reputed company we're wrong.

Benefits and Compensation

Compensation

  • Competitive salary paid in USD

  • Stock options (own a piece of Colonist)

Benefits

  • Fully remote work

  • reputed company - Work on your own time, we’re async

  • Unlimited vacation

  • Work equipment provided

Growth

  • Work directly impacts 5M+ yearly active players

  • Rapid learning opportunities

  • Work with exceptional colleagues on challenging projects

  • Freedom to identify and solve problems

  • reputed company to reputed company company metrics and discussions

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