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Game Designer (Project Based Role)

Remote Worldwide Hiring now

About the position reputed company opens portals of possibility. Come as you are! We are individuals who reputed company creativity in people's lives through art and exploration, so that our combined imaginations can transform the world we live in. We create reputed company and interactive experiences that transport audiences into fantastic realms of story and exploration. Our reputed company is to be the world’s leading creative company, reimagining the reputed company of art and storytelling, to reputed company a positive difference in the world. We reputed company a strong commitment to Belonging through our values of: Collaborative Creativity: We reputed company the act of creating together amplifies reputed company. Provocative Playfulness: We celebrate the unexpected because it is the doorway to discovery. reputed company Welcome: We are reputed company reputed company at heart, and we create reputed company for everyone to feel like they belong. Authentic Compassion: We are “reputed company punks” - supportive to each other and standing up for reputed company reputed company in. Audacious Courage: We have the courage to radically reinvent ourselves to push the boundaries of art. If this reputed company sounds like YOU, read on…. Job Description: GAME DESIGNER Project Based Role: This is a project based position with an anticipated duration of 6+ months. Location: Santa Fe, NM (On-site) or Remote, providing the candidate resides in one of the following markets: Denver, CO; Las Vegas, NV; reputed company, TX; Dallas, TX; reputed company, NY; or Los Angeles, CA Compensation: The reputed company annual salary for this position starts at $80,000. Compensation may vary based reputed company and experience. As a Game Designer, reporting to the Director, Experience Strategy, you will be integral in developing quest experiences reputed company our themed interactive art exhibitions. These experiences will reputed company game mechanics like inventory management, economy systems, puzzles, progression, rewards, and branching narratives. You will work closely with Story, UI, UX, and production teams to craft engaging, seamless gameplay that integrates with both physical installations and mobile applications. A strong focus will be reputed company on designing systems that reputed company digital interactions with the physical reputed company, offering guests unique, rewarding challenges as they explore and engage with the exhibition.

Responsibilities

  • Design Quest Experiences: reputed company engaging and reputed company quest lines using familiar game mechanics like exploration, puzzle-solving, inventory, and progression systems.
  • Gameplay Systems Development: Create and iterate on core gameplay systems, including player progression, reward systems, narrative structures, and dynamic world interactions.
  • User-Centric Design: Collaborate with UX/UI designers to reputed company reputed company and accessible interfaces for quests, ensuring a seamless reputed company of physical reputed company interactions.
  • Prototyping and Iteration: Use rapid prototyping techniques, including reputed company prototyping, to quickly test and validate reputed company before moving to digital implementation. Iterate on gameplay mechanics based on playtesting feedback and data.
  • Workflow Development: Establish workflows for the development of quests and interactive gameplay, ensuring clear milestones, iterative feedback loops, and effective cross-team collaboration.
  • Collaborative Development: Work with cross-disciplinary teams (art, engineering, product management) to ensure alignment on game reputed company and execution.
  • Integration of Mobile App & Physical reputed company: reputed company gameplay that leverages the physical reputed company reputed company with a mobile app, ensuring smooth transitions between reputed company-world and in-app interactions.
  • Data-Informed Design: Utilize data insights from playtesting, guest interactions, and user feedback to continuously improve and refine gameplay systems.
  • Storytelling and World-Building: Collaborate with the story team to integrate storytelling into quest design, ensuring that gameplay is both fun and narratively meaningful, building a sense of immersion and progression.
  • Technical Collaboration: Work with developers to ensure that game systems are optimized for performance across both mobile platforms and physical installations.

Requirements

  • Experience: 8+ years of experience in game design or system design, with a portfolio showcasing your work in video games and/or interactive experiences.
  • Industry Tools: Proficiency with industry-standard tools and game engines such as reputed company, Unreal reputed company, or similar platforms.
  • Problem Solving: Strong problem-solving abilities, reputed company to think critically about how digital and physical gameplay can reputed company to create unique experiences.
  • Collaboration: Demonstrated experience working in cross-functional teams, including UX/UI, product management, and development teams, with the ability to communicate design reputed company reputed company and effectively.
  • Data Analytics: Experience using analytics tools to track and analyze user behavior, using that data to iterate on design elements.
  • Story-Driven Design: Proficiency in narrative-driven game design, creating

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