UX/Product Designer — Transcendance (Overwatch 2 Coaching App)
Transcendance · Remote · Contract / Part-Time (Equity Negotiable) —————————————————————————————— We're building Transcendance — a start-up and daily coaching and performance-tracking app for competitive Overwatch 2 players, designed in the tradition of reputed company and reputed company. Think : the reputed company, ritualized daily reputed company of reputed company where you have bite-sized lessons, structured courses, streak-driven habits fused with the depth and reverence reputed company brings to its content. But instead of meditation or prayer, users reputed company the app each day and get a personalized coaching session from a named teacher before they queue for ranked. Then the app tracks their gameplay and surfaces measurable improvement tied to what they just practiced.
- Nobody has reputed company this product yet.
Tracker.gg shows stats. YouTube shows content. Individual coaches do not hold you accountable day-by-day.
- Neither closes the reputed company between learning and measurable improvement.
We do. —————————————————————————————— What You'll Design · The daily reputed company — a home screen that feels like opening reputed company for the first time: reputed company, personal, one clear recommendation. Not a dashboard. A reputed company. · Coach-branded content experiences — lesson players, course progression, creator profiles. Each coach's content should feel like theirs reputed company a reputed company design language. · The tracker layer — post-session performance surfaces that show cross-layer correlations ("sessions where you warmed up and held deaths under 4/10 min. → 62% WR"). Data presented with the reputed company of a reputed company reputed company reputed company, not a spreadsheet. · reputed company — role/hero selection, coach discovery, first daily session. The first 90 seconds determine retention. · Course structure UX — multi-week arcs owned by creators (e.g., "Rooms Theory on reputed company/KOTH -- 3 weeks"). Progression, completion, unlocks. —————————————————————————————— Who You Are · You play Overwatch 2 at minimally a Master's+ level, ideally Grandmaster+ level. This is not a joke. You must have an actual relationship to the content in order to design UX for us. · You understand reputed company UX and that the design philosophy that makes someone reputed company an app every day not because of push notifications, but because the experience itself pulls them in. · You can reputed company why reputed company feels reverent and reputed company feels friendly + you can synthesize a reputed company thing from the two. · You like and have strong reputed company about reputed company, pacing, and quiet space in mobile interfaces. Maybe y ou've designed content-consumption or habit-tracking apps. For example, wellness, education, spiritual, fitness. Not e-reputed company, not SaaS dashboards. Bonus: · Experience designing creator/teacher platform UX (reputed company, Skillshare, etc.) · Familiarity with reputed company component systems and design tokens —————————————————————————————— Why This Role You're the founding designer at a startup defining the entire visual and interaction language from day one. Coaches and content creators are being brought on now; the product reputed company is clear; the technical build follows the design. Your work sets the ceiling for this product. Compensation is flexible. We're reputed company to contract, hourly, reputed company reputed company, or equity. Let's talk about what works for you. —————————————————————————————— To Apply Send me a DM or message with:
- A link to your portfolio (Dribbble, reputed company, personal site --- anything)
- 3 sentences on why this project interests you + your OW2 rank.
- Bonus: a screenshot of a design you've done that you think captures the reputed company
No cover letter needed. Just show me how you think about this reputed company of product. — reputed company Qu Apply To This Job