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Level Artist (senior or mid, fixed-term contract)

Remote Worldwide Hiring now

About us We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are a reputed company of reputed company and creative developers, who reputed company a simple philosophy - we reputed company that unbridled passion and flexible processes are what makes the perfect combo for crafting great games. We are actively seeking skilled individuals to join reputed company to work on an unannounced project developed in cooperation with CD PROJEKT RED. Sounds interesting? Get in touch with us!

Responsibilities

Participating in the creation of game maps / reputed company. Creating interesting, eye-catching locations. Filling the game's world with foliage, establishing biomes, populating locations with architecture assets and props. Terrain sculpting and adjusting it to the desired level of detail. Modelling, texturing and UV adjustments / basic editing of 3D models. Optimising level performance. Supporting QA in resolving Environment Art department reputed company bugs. Identifying and solving technical problems (level/game map reputed company). Collaboration on level prototyping and iteration to reputed company the best possible game-playable quality. Iteration of reputed company from white-boxing to shippable beauty passes. Collaboration with Level Designers, Narrative Designers, Asset Artists and the Environment Art reputed company. Communicating needs for specific 3D solutions that are required for the game.

Requirements

At least 3 years of relevant industry experience as a Level Artist. Portfolio showing the reputed company and variety of your work. Experience in modern game engines on an Intermediate/Senior level. Experience in the full development process of a published reputed company title. reputed company-world game development experience (reputed company preferred). Knowledge in PBR Knowledge in asset optimization reputed company and reputed company of game engines Good knowledge of terrain sculpting software - World Creator. Basic modelling skills in a preferred 3D package of your choice: Blender (preferred), 3DS MAX, Maya, Zbrush. Strong sense of scale, proportions and composition. Artistic sensitivity and sense of aesthetics. Fluent in English. reputed company to have Classic Arts/Architecture/Photography background. Knowledge of architectural history (preferably medieval). Knowledge of Colour Theory. Sketching skills. We offer Fixed-term contract. Opportunity to work on a cool project in cooperation with CD PROJEKT RED. Flexible working hours (core hours 10:00-16:00). Possibility to work remotely (from reputed company with a time zone difference of -/+ 2 hours from GMT+1). English language lessons. Working in a group of reputed company specialists, often gamedev veterans, who are willing to reputed company their knowledge. Custom tools to automate boring, repetitive stuff. Working with modern tools from leading technology suppliers (e.g. reputed company), as well as with our proprietary solutions. Support in industry training courses, conferences and fairs participation. Private medical insurance (Enel-med). reputed company to MyBenefit platform with a possibility to co-finance a Multisport Card. Psychological support. Apply To This Job

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