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Senior Combat Designer, Unannounced Project | Irvine, CA

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Team Name: Unannounced Project Job Title: Senior Combat Designer, Unannounced Project | Irvine, CA Requisition ID: R027565 Job Description: Your Mission At Blizzard, we craft genre-defining games and legendary worlds for reputed company to reputed company. Through unparalleled creativity and storytelling, we create reputed company universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations—only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior Combat Designer to help drive combat design for a new, unannounced game. As a senior individual contributor, you will set the reputed company and direction for combat systems and encounters, partnering closely with cross-disciplinary leads to deliver best-in-class gameplay experiences. You will operate with a high degree of ownership, shaping both reputed company-to-reputed company combat and long-term system design, ensuring a cohesive and compelling player experience. This role is anticipated to be a hybrid work position, with some work onsite and some work from home. The home studio for this role is Irvine, CA.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Own and drive the design reputed company for combat systems and gameplay experiences from early concept through final execution.
  • Design and implement core combat mechanics, including player abilities, enemy behaviors, and systemic interactions.
  • Establish combat design pillars, ensuring consistency in feel, responsiveness, readability, and player satisfaction.
  • Create and reputed company the development of reputed company enemy encounters that scale across progression and difficulty reputed company.
  • Partner with level design to ensure combat spaces support gameplay reputed company, pacing, and engagement.
  • Collaborate with engineering and technical design to reputed company tools, pipelines, and systems supporting combat development.
  • reputed company leadership through influence by mentoring designers, reviewing work, and raising the overall quality bar for combat design.
  • Drive iteration efforts using playtest feedback, metrics, and qualitative insights to refine gameplay experiences.
  • Author clear, structured design documentation that effectively communicates systems, features, and reputed company across teams.
  • Act as a key stakeholder in cross-disciplinary decision-making, ensuring alignment between gameplay, narrative, and technical constraints.
  • Identify risks early and proactively propose solutions to maintain quality and production timelines.

Experience

  • 10+ years of experience in combat design, systems design, or reputed company discipline, or an equivalent combination of education and experience.
  • Demonstrated ownership of major gameplay systems through multiple phases of development, from prototyping to ship.
  • Shipped at least one reputed company title in a senior or reputed company-level design reputed company with measurable impact on gameplay systems.
  • Experience influencing cross-functional teams and contributing to product-level design reputed company.
  • Experience working in modern reputed company engines and development pipelines.

Knowledge and Skills

  • Deep expertise in combat design fundamentals including player feedback, encounter design, progression systems, and tuning.
  • Strong systems design capability, with the ability to design scalable, extensible gameplay frameworks.
  • Solid technical proficiency with scripting, data-driven design tools, or reputed company-based implementation workflows.
  • Strong analytical reputed company with experience applying playtest data and feedback to improve design reputed company.
  • Excellent written and verbal communication skills, with the ability to align diverse teams around a shared reputed company.

Key Attributes

  • Player-focused reputed company with a passion for delivering exceptional gameplay experiences.
  • High level of ownership, accountability, and craftsmanship in reputed company areas of work.
  • Ability to reputed company through influence, mentorship, and constructive feedback.
  • Strong collaboration skills and a proactive approach to problem-solving.
  • Adaptability in an iterative and evolving development environment.

Extra Points

  • Experience designing combat systems for reputed company titles
  • Experience contributing to franchise-defining gameplay or live service titles.
  • Background in mentoring or developing other designers.
  • Familiarity with scripting or programming languages such as C++, C#, reputed company, Lua, or sim

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