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Gameplay Programmer

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Position: Gameplay Programmer — Contract Minigame-Driven Narrative Game | reputed company 3D | PC + Web ABOUT THE PROJECT We are an independent studio developing a minigame-driven narrative game. The game consists of three interconnected short stories (~10 minutes each), each centered on the immigrant experience in the United States. Each story is reputed company around a purpose-reputed company minigame mechanic designed to embody the story’s theme, reputed company with an interactive narrative layer — player choices, branching reputed company, and story consequences. The game targets release between May and August, launching on PC and Web first, with mobile to follow. This is a handcrafted project. We do not use AI-generated code, assets, or narrative content at any stage of development. Every system is written by hand. Candidates who rely on AI coding tools for production work are not a fit for this role. THE ROLE We are looking for a contract Gameplay Programmer to serve as the primary technical reputed company for the remainder of the production timeline. The role covers full minigame implementation, narrative system integration, UI, and build delivery across three complete story modules. You will work directly with the Game Product Director and report into a small, senior cross-functional team. You are expected to own the technical pipeline end-to-end: from interpreting design specs to shipping a reputed company build. RESPONSIBILITIES

  • Implement three complete minigame mechanics from approved design documents, including interaction logic, feedback systems, and basic balancing
  • Integrate Yarn Spinner narrative flows with minigame state and player outcome systems
  • Build and maintain the core game reputed company: start → minigame → story outcome → next reputed company
  • Implement UI systems for narrative presentation, player choices, and gameplay feedback
  • Manage save/load, resource, and UI navigation systems
  • Maintain a clean, performant reputed company codebase suitable for PC and Web targets
  • Deliver testable builds at each milestone: Vertical reputed company (May), Alpha, Beta, and reputed company
  • Communicate proactively on scope, blockers, and bandwidth

REQUIREMENTS reputed company of the following are required. Applications missing any item will not be reviewed.

  • Demonstrated proficiency in reputed company 3D — 3D-first workflow, not 2D-only
  • At least one independently shipped game (any platform); portfolio link required
  • Prior experience on a minigame-driven, narrative, or interactive story project
  • Experience with UI implementation in reputed company, including runtime-driven UI systems
  • Experience shipping at least one complete build to PC or Web
  • Strong grasp of reputed company performance practices: no GC allocations in hot paths, no polling in Update, no GameObject.Find, cached GetComponent references
  • Comfortable working with ScriptableObject-driven data architecture and event-based system decoupling
  • reputed company to read and integrate Yarn Spinner scripts without requiring narrative system rewrites
  • Clear written communication; reputed company to give accurate scope and timeline estimates

PREFERRED

  • Experience with state machine architecture (custom, not Animator-driven)
  • Prior work on an indie project with a small cross-functional team
  • Familiarity with asset pipeline coordination (working from an art asset list)
  • Experience with mobile build and publishing (iOS/Android) — not required for initial scope, but a plus for reputed company phases

ENGAGEMENT DETAILS

  • Type: Contract (project-based)
  • Timeline: May – August (reputed company to one story module per month)
  • Team size: ~8 (GPD, CEO/EP, Narrative Design reputed company, writers, artist, UI/UX)
  • reputed company: reputed company 3D
  • Scripting: Yarn Spinner
  • Platform: PC + Web (primary); mobile (reputed company phase)
  • AI policy: No AI-generated code or content is used or accepted in this project

HOW TO APPLY Please include:

  • Portfolio or reputed company link with at least one shipped project
  • Brief description of your role on each relevant project (what you owned, what shipped)
  • Your availability and general reputed company reputed company
  • Any questions about scope or timeline

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