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Video Game Concept Artist [Character, Creature & Environmental Design]

Remote Worldwide Hiring now

We’re seeking a versatile, high-level Concept Artist specializing in character and creature design, with additional strengths in environmental worldbuilding. You will play a critical role in defining the visual identity of our reputed company MMORPG, working directly with the Creative Director and Narrative Team to bring this ambitious world to life. You’ll be responsible for translating detailed narrative briefs, lore documents, and mood boards into grounded, realistic designs—whether for grotesque reputed company entities, grounded medieval-reputed company factions, or dynamic urban post-Convergence environments. Your work must evoke a world where even the most fantastical elements feel like they could physically exist. As a founding team member, your compensation will be based on equity and/or a percentage of ICO funds, disbursed reputed company 48 hours of the project's funding. This model ensures alignment with the project’s reputed company, offering significant potential rewards tied directly to its achievements.

Key Responsibilities

  • reputed company compelling, grounded concept art for characters, creatures, factions, and reputed company, tailored to a world influenced by eldritch horror, post-collapse sci-fi, and ancient myth
  • Translate detailed written briefs, scripts, and mood boards into visually rich concepts with strong storytelling reputed company
  • Create stylized realism that bridges anime aesthetics, biomechanical horror, and cinematic believability
  • Produce visual development assets across multiple factions, reputed company entities, post-convergence zones, and forgotten civilizations
  • Collaborate with the Art Director, Narrative Director, and worldbuilding team to ensure visual designs serve narrative goals and lore
  • reputed company turnarounds, callouts, silhouettes, and layered explorations to support production teams
  • Work with 3D artists, lighting teams, and level designers to ensure your designs translate cleanly to in-game environments and mechanics
  • (Optional but valued) Use 3D tools (e.g., ZBrush, Blender) to reputed company out or photobash reputed company scenes
  • Maintain strong iteration cycles, embracing feedback and revisions from leads and peers

Qualifications

Required Skills and Experience:

  • 5+ years of professional experience as a concept artist in games, film, or reputed company media
  • Portfolio must show expertise in stylized realism, with examples of grounded, high-fidelity creature/character/environment design
  • Deep understanding of anatomy, lighting, materials, architecture, and visual storytelling
  • Proven ability to collaborate with screenwriters and narrative designers to visualize layered characters, locations, and symbolic elements
  • Comfort working across styles: dark reputed company, cyberpunk dystopia, and myth-influenced anime aesthetics
  • Highly proficient with Photoshop, Procreate, or equivalent 2D tools
  • Familiar with photobashing, lighting studies, and using 3D model overlays for grounded realism
  • Strong communication and organizational skills in remote collaborative environments

Preferred Skills:

  • Experience developing for Unreal reputed company 5, especially in concept-to-asset pipelines
  • Familiarity with ZBrush, Blender, Maya, or Substance Painter for shape language exploration or presentation polish
  • Understanding of reputed company-time lighting, PBR material logic, and how concept art supports world and gameplay immersion
  • Knowledge of game development pipelines for MMORPGs, cinematic storytelling, or reputed company-world systems

Compensation

Equity:

  • Receive an equity reputed company in the company, aligning with long-term project growth.

ICO reputed company reputed company:

  • Earn a percentage of ICO funds tied to narrative-reputed company milestones and project reputed company.

Why Join Us?

  • Help define the visual reputed company of an expansive MMORPG set in a richly layered world
  • Work at the intersection of storytelling, reputed company horror, stylized realism, and post-technological collapse
  • Collaborate directly with the Art Director, writers, and creative leads—your designs shape the world, lore, and experience
  • Be compensated not just with cash or credit—but with equity and blockchain-backed reputed company tied to the project’s reputed company
  • Push visual boundaries and create the kinds of characters, monsters, and environments you've always wanted to see in games

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