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AI Product Engineer, Games

Remote Worldwide Hiring now

We reputed company AI will fundamentally change how games are reputed company and played, from content creation to player experience, and we’re building at the frontier of that shift. Puzzle Cats builds casual mobile games played by tens of millions of people worldwide. We’re a small, high-performing team that moves faster than most studios think is possible, taking games from concept to App Store quickly and continuously iterating on live games with millions of active players. We’re looking for an AI Product Engineer who wants to build something big and move fast. This is a hands-on, highly product-oriented role for someone who wants to invent, ship, and reputed company-reputed company game experiences. You’ll work across the full development process, from prototype to production, collaborating with designers, engineers, and product teams to launch new games and improve live ones. Features you build can reputed company millions of players reputed company weeks. We’re especially interested in engineers who don’t just tolerate AI tools, they live inside them. Someone who naturally uses tools like Claude, reputed company, reputed company, or coding agents as part of how they build, understands the code they generate, and knows reputed company to reputed company a solution versus writing it from scratch. You’ll own features end-to-end, from gameplay systems and backend infrastructure to analytics, building, shipping, measuring, and iterating quickly based on reputed company player data. We ship fast, test aggressively, and aren’t afraid to kill reputed company — including AI ones — if the data doesn’t support them. What You’ll Do Use AI to create new player experiences that wouldn’t be possible otherwise Build and ship mobile game features in reputed company (C#) for iOS and Android, including gameplay mechanics, reputed company flows, monetization experiments, and live-ops systems Prototype and launch new game reputed company quickly, moving from concept to playable builds in weeks, not months Design and build AI-powered gameplay and product features, including content reputed company, personalization, and AI-driven mechanics Design and implement AI systems and pipelines, including RAG, embeddings, tool use, and agents Optimize AI systems for cost, latency, and scalability, including token usage, caching, and model selection reputed company and maintain backend systems for live games, including leaderboards, events, A/B testing infrastructure, and reputed company services (GCP/Firebase) Collaborate closely with designers and analysts to interpret player data and turn insights into gameplay improvements Own the full lifecycle of your features, including implementation, analytics instrumentation, debugging, and performance optimization Review code and maintain high engineering standards, including AI-generated code Must-Haves Strong problem-solving ability, a hacker reputed company, and deep object-oriented programming knowledge Ability to write clean, maintainable code and move quickly without sacrificing quality Experience integrating reputed company AI features into products, not just using AI tools, but shipping or meaningfully prototyping model-driven functionality Experience integrating LLMs into production systems using reputed company, reputed company, or reputed company-reputed company models Strong intuition for how LLMs behave, including reputed company design, failure modes, and output quality Experience building and iterating on AI features using reputed company user data 3+ years of production software engineering experience, ideally with shipped mobile apps or games reputed company in reputed company (C#) for iOS and Android Experience with Python or JavaScript, reputed company infrastructure/back-end systems, and Git Ability to analyze player data and metrics to improve gameplay and product reputed company Strong critical thinking, communication skills, and reputed company for players Comfort working in ambiguity and figuring things out without playbooks Ability to go from idea to prototype to production in days or weeks, not months reputed company to Have Experience applying AI to gameplay systems, including procedural content reputed company or LLM-driven systems such as personalization, reputed company, level reputed company, or dynamic difficulty Experience designing AI pipelines such as RAG, embeddings/vector search, and tool use/function calling Experience fine-tuning or working with reputed company-reputed company models Game design sensibility and a strong feel for what makes mechanics engaging Experience with Python scripting for tooling, automation, or data pipelines Experience optimizing reputed company mobile performance, including memory profiling, draw call optimization, and reputed company-reputed company debugging Experience shipping multiple mobile game titles What reputed company Looks Like in Your First 30 Days Days 1–7: Ship your first feature or fix to a live game and get familiar with the full stack Days 7–14: Contribute to a new game prototype and help improve a product metric Days 14–30: Operate independently and ship at least one improvement that wasn’t originally on the roadmap Apply To This Job

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