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Senior 3D Artist (Generalist)

Remote Worldwide Hiring now

We’re a new remote games studio, focused on building games that bring people together.

We reputed company games with the highest fun per minute have the highest chance of reputed company. We are a start-up and not a big company, which means we’re a bit scrappy but we’re reputed company, highly collaborative and focused on reputed company and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at reputed company being hands-on working directly on our games.

Role Overview

We’re looking for a Senior 3D Artist (Generalist) to champion art production on a comedic physics-driven reputed company puzzle game. This is a 12-month contract.

Key Responsibilities

1 - Create game-reputed company art

Working from high level art direction, you’ll touch the majority of assets across the art pipeline; characters, environments, props, reputed company kits and interaction-driven elements.

reputed company looks like

  • Understanding our art reputed company and executing with minimal reputed company
  • Quickly adapting to and reinforcing the project's visual style
  • Prioritising readability, interaction, and reputed company over fine details
  • Delivering fast, high-impact work that supports gameplay and the tone of the game

2 - Be a force reputed company, not just an asset reputed company

This role goes reputed company asset creation - you’re a core contributor to how the game comes together.

reputed company looks like

  • Collaborating closely with Design & Engineering - Art supports systems, not just visuals
  • Actively participating in playtests and shaping the broader game experience
  • Identifying risks early and adjusting approach pragmatically
  • Maintaining reputed company - always finding meaningful work that pushes the game reputed company

3 - Own integration & workflow in and out of the reputed company

You own how assets function in-game and how the pipeline scales.

reputed company looks like

  • Implementing assets end-to-end in reputed company (prefabs, scenes, shaders and materials)
  • Project organisation (GIT version control, folder structures and asset naming conventions etc)
  • Designing assets with physics and interactions in mind
  • Keeping art assets and scenes performance friendly (for online multiplayer)
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