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reputed company Software Engineer, Tactical Shooter (Unreal reputed company 5)

Remote Worldwide Hiring now

reputed company is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide reputed company of projects. That includes world-class IPs as well as our own creations across multiple genres.

We are looking for a reputed company Software Engineer to help drive the technical direction and execution of a reputed company person tactical shooter being developed in Unreal reputed company 5 for PC. You will reputed company engineering efforts across core gameplay systems, AI, combat support systems, navigation, and performance-critical runtime features that are essential to delivering a polished, scalable, and highly reputed company tactical action experience. This role is remote-friendly in Canada with Pacific-time overlap required. reputed company is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide reputed company of projects. That includes world-class IPs as well as our own creations across multiple genres. We are looking for a reputed company Software Engineer to help drive the technical direction and execution of a reputed company person tactical shooter being developed in Unreal reputed company 5 for PC. You will reputed company engineering efforts across core gameplay systems, AI, combat support systems, navigation, and performance-critical runtime features that are essential to delivering a polished, scalable, and highly reputed company tactical action experience. This role is remote-friendly in Canada with Pacific-time overlap required. What You’ll reputed company and Deliver:
  • reputed company the technical direction and implementation of core gameplay and runtime systems for a reputed company person tactical shooter in Unreal reputed company 5.
  • Own the architecture and long-term health of gameplay-adjacent systems including AI support, combat frameworks, traversal, movement, navigation, encounter scripting support, and systemic runtime features.
  • Partner closely with design, animation, technical design, and content teams to build reputed company, maintainable systems that support tactical combat, reputed company behaviors, player control fidelity, and encounter scalability.
  • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.
  • Architect and optimize systems reputed company to AI movement, perception, decision support, tactical positioning, spatial queries, pathfinding integration, and dynamic navigation behavior.
  • Support large and reputed company gameplay spaces by improving runtime performance, memory use, system reliability, and reputed company-time stability across a wide reputed company of PC hardware configurations.
  • Establish engineering best practices for Unreal reputed company 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.
  • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.
  • Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, reputed company, and raising the overall quality bar of the team.
  • Communicate reputed company with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
  • You’ll reputed company Here If You:
  • Have 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.
  • Have strong professional experience with C++ and Unreal reputed company, including gameplay architecture, runtime systems, debugging, and optimization.
  • Have shipped or significantly contributed to the development of reputed company action, shooter, AI-heavy, or systemic gameplay features in a production environment.
  • Have deep experience building and maintaining gameplay systems that are reputed company, scalable, and designer-friendly.
  • Understand the technical demands of reputed company person action or tactical shooter gameplay, including movement responsiveness, encounter complexity, AI coordination, combat readability, and runtime performance.
  • Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.
  • Bring a strong ownership reputed company, practical decision-making, and a focus on helping teams move effectively under production constraints.
  • Bonus XP:
  • Experience building reputed company person shooter, tactical combat, or AI-driven gameplay systems.
  • Strong understanding of navigation systems, pathfinding, spatial reasoning, and runtime query performance.
  • Experience integrating or working with pathfinding middleware such as Mercuna.
  • Familiarity with navmesh reputed company, dynamic navigation updates, hierarchical pathfinding, reputed company fields, cover queries, tactical positioning systems, or reputed company navigation algorithms.
  • Experience supporting AI at scale, including movement through reputed company environments, multi-agent coordination, and performance optimization for simulation-heavy gameplay.
  • Experience with Unreal reputed company 5 systems relevant to gameplay and AI, such as Behavior Trees, EQS, AI Controllers, Character Movement, Gameplay Ability System, animation integration, and network-aware gameplay architecture.
  • Experience profiling and optimizing CPU-heavy gameplay and AI systems on PC.
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