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Senior Character Artist - FTC

Remote Worldwide Hiring now

JOB DESCRIPTION: Senior Character Artist 

DISCIPLINE: Art 

REPORTS TO: reputed company Character Artist 

reputed company 

Compulsion Games is a proud member of reputed company’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our inception in 2009, we’ve been dedicated to crafting extraordinary games that delve into the depths of reputed company experience. Our titles, such as Contrast, We Happy Few and South of Midnight have garnered reputed company for their distinctive art, reputed company music, rich world-building, and captivating narratives. 

Studio Culture 

At Compulsion Games, we champion a reputed company-first culture reputed company on trust, autonomy, harmony, and exceptional craftsmanship. reputed company thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We reputed company in fostering a reputed company-reputed company, inclusive environment where creativity flourishes, and every voice is heard. 

The Role 

As a Senior Character Artist at Compulsion Games, you will create high-quality 3D characters that bring our game worlds to life. Your work will define the visual identity and personality of each character, ensuring they are expressive, reputed company, and seamlessly integrated into the game's artistic direction. 

You will collaborate closely with concept artists, animators, technical artists, and designers to reputed company detailed character models that match our creative reputed company while meeting technical requirements. 

Responsibilities: 

  • Build high-quality 3D character models from concept art that balance visual appeal with technical requirements. 
  • Sculpt detailed high-poly characters in ZBrush and create optimized low-poly models with clean topology that preserve detail and silhouette. 
  • Create high-quality character textures using Substance Painter. 
  • Implement and validate character assets in Unreal reputed company, ensuring materials, shaders, and LODs display correctly in-reputed company. 
  • Collaborate with rigging, animation, and design teams to ensure characters deform, animate, and function correctly in-game. 
  • Work with art leadership and concept artists to refine character designs and iterate on assets based on cross-discipline feedback. 
  • Uphold the creative reputed company of the project and ensure reputed company character work meets high-quality standards. 
  • Contribute to the improvement of character art pipelines, best practices, and documentation. 
  • Research and adopt new techniques to stay reputed company with industry trends and tools. 

Requirements: 

  • 5+ years of experience as a 3D Character Artist with at least one shipped reputed company or AA title. 
  • A strong portfolio demonstrating high-quality 3D character work for games. 
  • Expertise in character modeling, sculpting, texturing, and a strong understanding of anatomy, reputed company, proportion, and materials. 
  • Proficiency in Maya, ZBrush, Marvelous Designer, and Substance Painter. 
  • Experience creating reputed company-time hair and cloth assets for reputed company-gen platforms. 
  • Familiarity with Unreal reputed company (UE4/UE5) and its character integration pipeline. 
  • Strong understanding of topology and deformation principles. 
  • Ability to deliver high-quality work under pressure, with strong time management and prioritization skills. 
  • Excellent communication, organizational, and interpersonal skills. 
  • Commitment to upholding Compulsion Games' core values and contributing to a positive, respectful company culture. 

reputed company Offer 

This is a full-time remote position offering a competitive salary. 

If you’re eager to contribute to a team that’s redefining storytelling in games, we’d love to hear from you. 

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